In Indie Game HQ’s latest interview we had the chance to speak with Kenny Kelley of the Adrenaline Crew. Adrenaline Crew is most known for their impressive stunts and various DVDs on the subject, but in recent years Adrenaline Crew has been shifting their focus to the gaming industry. Kenny gave us some insight into this decision, the development process, and what is next for them.
About Race Stunt Fight:
Not since road rash has a racing game been this exciting. Race, stunt and fight your way across America on your motorcycle. Play as a member of Adrenaline Crew, sport bike rider, cop or Chopper rider as you gain points completing stunts and finishing first.
Filling the void of the long lost Road Rash® series, Adrenaline Crew has digitized their insane real life street bike antics to fit safely into your phone. Play as a street bike stunt rider, a road racer or unlock the police officer and Harley riders to battle for first place while dodging traffic, cops and rival riders.
Indie Game HQ: Thanks for speaking with us. Tell us a little bit about the Adrenaline Crew.
Kenny: I moved to Hollywood, CA without knowing a soul, and knew I wanted to be in the entertainment business but had no idea how to get my foot in the door. I realized after being there, that there were not any stunt men who did motorcycle stunts, just car stunt men who would ride bikes. I started Adrenaline Crew to break into the movies. We ended up being responsible for the stunt work in such movies as Biker Boyz and Torque. I started making a DVD series based off of doing these stunts on public road ways through Warner Home Video, it was an instant hit. Now we have 5 DVDs 2 Pay Per View specials and have been on everything from Van’s Warped Tour to the cover of Playgirl and The Washington Post.
Indie Game HQ: What made you want to begin developing games?
Kenny: We came off the success of our platinum selling DVD series blazing hot, but then the economy crashed… special interest DVDs basically dropped off the radar in stores, making room for more cheap electronics… ironically it blossomed even more online as people bootlegged it endlessly. I just needed to reinvent our company, developing a mobile game for our fan base seemed logical.
Indie Game HQ: Did you have to hire or contract out help to complete the games?
Kenny: The first game I did by myself, with some coding done by a freelancer who shared a mutual interest in games. No one wanted to work for free when I started, and I sure wasn’t willing to pay people when I had no idea if this idea would work, so I got extremely lucky. The downside was this guy would work when ever he wanted, and my “time frame” was irrelevant. It took a year, but we got it done. Currently I have a solid team who helps me, led by Aaron Light. The first game was just made from Unity3d which I highly recommend for anyone regardless of their experience. Now I have a team of people, animator Dan Long, Level designer Rich DiGiovanni, and I use the forums for modeling and other assets I need on the fly.
Indie Game HQ: How long were Race Stunt Fight 1 and 2 under development?
Kenny: Race Stunt Fight 1 took a year, RSF 2 also took a year, mainly because I had some seed money and I wanted to get it right, issue was I got ripped off over and over by bogus programmers, now I trust no one who is out of my range of being able to put my hands around their necks.
Indie Game HQ: What were your major inspirations for the Race Stunt Fight games?
Kenny: It’s based off of the stunts and riding and characters that we really are. It IS us, you play as us, and definitely ride like us.
Indie Game HQ: What types of stunts can we expect to see the in games?
Kenny: Anything we actually do in real life you can do in the game, they are all modeled off of our real moves so riding backwards, standing on the gas tank and various wheelies are all apart of the stunts in the game.
Indie Game HQ: For the fans of the classic game Road Rash, how satisfied will we be with the amount of combat involved?
Kenny: I hope we do that game some justice, for our generation we grew up playing that game. Each character has their own weapons that you use when you have generated enough strength, we have a flame thrower, axe, shotgun and of course baseball bats.
Indie Game HQ: How has the response to Race Stunt Fight 1 and 2 been?
Kenny: Phenomenal! The fact that we can make a platinum selling dvd series then make a game that gets millions of downloads is like lightning striking twice. People think I just go around party to party town to town with my Crew, like its all fun and games. It is all games, but sometimes those games take 40 hours or work straight then 15 hours sleep for 2 months. THEN I can go play…
Indie Game HQ: Can we expect future games from Adrenaline Crew?
Kenny: We have so many games and not enough programmers (cause they are impossible to find in the Washington DC area). We have a car game coming out based on my buddies successful DVD series called Mischief. In all we have about 5 strong titles we are coming out with in 2013, all will be accessible through the Race Stunt Fight app once we complete them. Our DVD series will also be able to be purchased through our game, thanks to a company called Distribber.
Indie Game HQ: Looking back, how was the experience of developing the game, and how do you feel about the finished product?
Kenny: I think I will never be 100% happy with anything I do, I always see perfection in the midst and endless tweaks that never get me there. I have learned to balance perfection with just getting being satisfied for time reasons. We are currently working on Race Stunt Fight 3 as well as multiplayer. I am also in talks with a few large software companies about developing this series for consoles.
Indie Game HQ: Thanks for your time. Is there anything you would like to add for our readers?
Kenny: Yes, thank you, and everyone, keep supporting the Indie!