IGHQ Interviews Kai Regarding Artizens’ Kickstarter, Features, and More

Artizens Featured

In Indie Game HQ’s latest interview, we spoke with Kai from Artizens Inc. regarding, well, Artizens! With a very promising premise, Artizens is an upcoming online multiplayer action game. Featuring co-operative missions, the ability to draw and create new weapons, armor, accessories and the ability to apply modifications to them, very smart enemies and bosses, it’s shaping up to be a very unique experience. Even better, Artizens has a Kickstarter page where you can donate and get early access to the game, not to mention all the other goodies for backing the project.

About Artizens

Artizens is an upcoming online multiplayer action game (for PC, Mac and Linux) where players kill giant monsters for their materials and use them to create new gear by customizing how it works and drawing how it looks.

Go on 4 player online cooperative missions to fight monsters alongside your companions!

These monsters are smart.

  • Each monster has its own set of abilities that you will have to learn to defeat.
  • Monsters move between different areas so don’t lose track of them!
  • Monsters react to where and how you attack them. Find their weak points in order to fight most effectively.
  • Monsters change over time as the fight progresses. Watch how they behave to see how close you are to defeating them!

This isn’t your typical hack and slash online game, every fight is a challenge! … More Info

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Indie Game HQ: Thanks for speaking with us today! Tell us a little about Artizens Inc.

Who does the team consist of? How experienced is everyone in the game industry?

Kai:

  • Charles is a co-founder and our game designer and he’s worked in the industry for 6 years on everything from casual PC titles to collectible card games to browser-based RPGs and even sports.
  • Adam is a co-founder and our music composer and he’s done the music for browser games for Nickelodeon, Cartoon Network, and others. He’s designed levels for those games and knows his way around a scripting language, and being the man of many talents that he is, he’s also worked as a game liason to transmedia properties like Ku-Mighty and Splinter Cell.
  • Kai is a co-founder and our lead programmer. Over the last 5 years, he was the lead programmer at several small game companies, including E-Line Media, where he worked on Gamestar Mechanic with Charles.
  • Simon is our animator and has worked on Glitch and My Little Pony.
  • Howie is our illustrator and just getting his start in the industry.
  • Derrick is an additional programmer and has worked for ArenaNet on his own games and making in-house tools for Guild Wars 2.

You can learn more about us here.

Indie Game HQ: For Philadelphia being such a large city, why do you think there are so little game developers?

Kai: I think it may be a momentum thing. There are far more game companies on the west coast in general than on the east and new companies tend to set up shop near others, but there are more and more popping up all over the place. I think especially with the indie games movement, we’ll see a lot more in Philly as well. It’s small, but it’s growing.

Indie Game HQ: How long has Artizens been under development?

Kai: We began working full time on Artizens in January of 2012, so it’s been a little over a year now.

Indie Game HQ: What were some influences on the overall art scheme of Artizens?

Kai: We wanted an art style that wouldn’t make hand-drawn characters feel out of place. We felt a painted aesthetic would fit well for a world like ours and inspire players to create their own beautiful art. So at its heart, the Artizens visual style is our painted world meeting the drawings of player-made gear. That mash up is our look.

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Indie Game HQ: Is there a set release date and price as of yet?

Kai: We will release the earliest playable version of Artizens in July and you can participate in it by pledging $15 or more to our Kickstarter campaign.

Indie Game HQ: Where will customers be able to purchase Artizens, and what platforms will be supported?

Kai: After alpha playtesting is completed, we’ll be looking to get on Steam. We will be supporting PC, Mac and Linux.

Indie Game HQ: Seeing as the game offers 4 player online co-op, will a player be able to still solo the game should they choose to?

Each mission has a risk factor associated with it, so you can see what percentage of people were able to pass the mission playing solo. We expect the percentages to be quite low for soloing the harder missions but there’s no underestimating the hardcore gaming community.

Indie Game HQ: The game seems to offer a wide range of opportunities for users to draw their own custom gear.

What options are available for those who cannot draw well?

Kai: We’ll have a trading post feature that will let players buy and sell custom equipment and drawings for virtual currency. Everyone will start off with a good chunk of change, so you can immediately head to the store and start shopping for a look if you want. Friends will also be able to trade art among them freely. I’m also thinking it would be fun to have a commission feature, so you can ask an artist to make something custom for you for a premium.

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Indie Game HQ: Will the game feature voice or text chat during online co-op?

Kai: Communication is going to be very important on missions. At minimum there will be some form of text chat for talking to your teammates. We’d love to have in-game voice chat but it may come later on.

Indie Game HQ: Prior to the Artizens soundtrack what has Adam Nash worked on?

Adam spent five years as a freelance composer, creating the music for a lot of small browser games for big companies like Nickelodeon, Cartoon Network, Adult Swim, and others. He also works as a producer of electronic music, remixes, and for his own rock band, Chronicles of Sound. You can check out his stuff here.

Indie Game HQ: With users able to upload virtually anything, what will stop someone from uploading something such as Squall’s gunblade or an offensive object?

Kai: Nothing is stopping users from uploading whatever they like. Instead, we have systems in place so that players can hide the content that they don’t want to see. For copyrighted material, we’ll be responding to requests from copyright holders as we receive them.

Indie Game HQ: Thanks for speaking with us today! Is there anything else you’d like to add for our readers?

Kai: We’re having a blast making this game and we hope that you’ll join the alpha this summer to make your custom Artizen and take down monsters with us.

Back Artizens on Kickstarter! | Home Page | Facebook | Twitter

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Screenshots

Kickstarter Trailer




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Author: Nathan View all posts by
Nathan is Co-Owner of Indie Game HQ and an avid gamer. He helped create this website in hopes of bringing attention to this undervalued genre.
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