As many of you know, BIONITE: Origins recently went through a tumultuous time, losing several members of their team in a short period. We have spoken to John Grisnik, Project Manager at Platoon Studios, and he believes that the game is still going to release as planned. Despite the unfortunate loss of some important team members, Platoon Studios plans to continue to work towards bringing Battlezone the spiritual successor it sorely deserves.
About BIONITE: Origins:
BIONITE: Origins is an upcoming, futuristic, first-person shooter & real-time strategy hybrid for the PC and iOS platforms. The core gameplay consists of piloting hovertanks in first-person, destroying other tanks or structures, commanding your squad to attack/defend certain targets, and a full strategy mode with base-building in the Strat game-mode.
Platoon Studios aims to bring back the almost-forgotten FPS/RTS hybrid genre. With BIONITE: Origins being called the spiritual successor to the critically acclaimed, 1998 PC game: Battlezone, there’s a lot to live up to. But, with the help and guidance of Designer/Lead Designer of Battlezone & Battlezone II — William Stahl — the future looks promising.
Indie Game HQ: What exactly occurred this weekend that caused such turmoil?
We were a bit confused and shocked when it all happened. This was a sudden event and some people dropped out before we could even talk to them. For example, we found out that Dan Rhodenizer, our Marketing Director, had quit when one of the team members noticed that he had removed his name from our websites. Unfortunately, Dan decided to make this a public matter and created a lot of negative publicity in order to persuade other team members to leave the project.
We also believe that he crossed a line when he sent out a notification to all of our supporters on Kickstarter, Moddb and FaceBook to inform them of his departure from the project and how he hoped, “the project [would] still manage to make its way to completion.”
As far as we are concerned, the only event that has occurred is that our marketing manager resigned in a very poor way and brought others with him. This, in no way, shape or form, will be affecting our development of BIONITE: Origins.
Indie Game HQ: How many people left the team? How many are left after said dispute?
We had a few of the team members leave Platoon Studios recently. None of them were directly involved with the core development of BIONITE: Origins. We still hold strong with 8 members on the team working to complete the Game.
Indie Game HQ: Do you feel that the losing team members will affect the rate at which the game is completed?
Over the years we have had many team members come and go. We have deeply valued every single one of them and are greatly saddened when one leaves or when we have to let one go.
Regardless of what happens though, we continue to push though and improve each other. So we feel like this recent reorganization of the team will not affect the development of the game negatively, but instead improve our overall efficiency and output as a team.
Indie Game HQ: How is progress on BIONITE: Origins coming along? Is there any reason to suspect that it will not be released?
BIONITE: Origins is coming along just as planned. Nearly 90% of the code is finished for the multiplayer side and we are finalizing the next alpha.
We want to be clear that we deliver what we promise to our fans and that means this game will be developed. There is no reason to think otherwise. Our planned date for release stands at mid March 2013.
Indie Game HQ: What do you think best explains the shortcomings of the IndieGoGo thus far?
With the sudden loss of our Marketing Director, Mr. Dan Rhodenizer, we were caught off-guard for the IndieGoGo campaign. As many know, we prepared long and hard for this campaign and it is very saddening for us to not achieve the results we were striving for.
There are many factors that we think attributed to this but we are, again, unwilling to give up. Battlezone needs a successor and we intend to fill that gap for fans around the world.
Indie Game HQ: Thanks for your time. Is there anything you would like to add for our readers and the fans of BIONITE: Origins?
We would just like to give a BIG thank you to all our fans who have supported us throughout our development. This game would not be possible at all without you guys. Many of us have sacrificed nearly everything to develop this game and we intend to make it the best we can. Battlezone to us was such an influential game that we cannot resist to make our own successor that we know BZ fans everywhere will love.
Thank you everyone for your continued support, it motivates us to push BIONITE: Origins to the limits of what can be done.
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