Dawn of Fantasy developer Brian Shingles spoke with Indie Game HQ about Reverie World Studio’s newest title. As a MMORTS, Dawn of Fantasy is sure to overwhelm the senses with massive battles and gorgeous combat imagery. From extensive details about the mechanics of the game to Reverie World Studio’s experience with Steam Greenlight, Brian was kind enough to share his thoughts with us on what gamers can expect from this sure-hitter. Dawn of Fantasy retails for $29.99 and can currently be found on sale for $24.99.
About Dawn of Fantasy:
Dawn of Fantasy is the first 3D MMORTS title with real-time siege combat, including both singleplayer and online game modes. Manage your economy, construct enormous towns and citadels, directing your citizens, complete dozen of engaging quests – all within an online realm that grows, works, lives, and breathes even when you log off. All this is gloriously rendered 3D world with stunning level of detail and epic scale – with vibrant towns and thousand strong armies. And of-course let’s not forget the bloody real-time siege battles! And unlike other MMORTS – Dawn of Fantasy is NOT a pay to Win game.
Developed by Reverie World Studios, Dawn of Fantasy is the result of several years of hard work by a new Toronto indie company, with members all over the world contributing in their spare time. As we like to call it – a game by the gamers, for the gamers. (Steam Greenlight Page)
Indie Game HQ: Can you tell us a little bit about Reverie World Studio?
Brian: Reverie started many years ago when a bunch of modders decided to pool their talents and make their own game. Although Reverie is based in Canada, we are truly a world studio with team members as far away as Australia, Finland, Lithuania and the UK. We’ve had a lot of team members come and go over the years, including industry veterans who worked on titles such as Empire Earth, but we’ve always been a fairly small team working hard to make Dawn of Fantasy a great game with our own custom built engine and a passion for gaming.
Indie Game HQ: How many players can the game feature at any given point?
Brian: Thanks to instancing the game world can support thousands of players online at any one time that players can chat to, attack or join forces with for a co-op quest or siege against an NPC town. Due to the sheer scale of battles, we’ve had to limit them to 1v1 player battles or 2 players vs 1 AI otherwise there would be so many units on the map at once most computers would struggle to cope.
Indie Game HQ: Is there a unit cap similar to that of other RTS games?
Brian: Sort of. In Dawn of Fantasy players have a home city and up to five armies wandering the world map, each with a separate cap. Armies can have the equivalent of 60 battalions with cities having a higher cap to allow for workers and defensive structures. With the largest battalions comprised of 30 units and specialist units like Catapults, Siege Towers and Heroes taking up the space of one battalion, capped out armies can range in size from as few as 60 units to as many as 1800 units.
Indie Game HQ: How many different types of units are made available for each of the races?
Brian: The playable races of Humans, Elves and Orcs each have around 15 different unit types available to them. While players can only produce the units of the race they choose to play as in their home city, they can send their armies to distant lands to recruit units of the other races as well, greatly increasing the number of units available to them.
Indie Game HQ: Outside of the three races are there any other enemies?
Brian: On the world map, players will find a dwarven kingdom in the northeast and a dragon-ruled realm to the southwest. Players can venture into the underground mines of the dwarves to battle their way through the tunnels or face down a fire breathing dragon to test their skills and gain much needed loot. Players can also hire dwarven and dragon units to strengthen their own armies through the market using in-game currency earned from PvP battles and quests.
Indie Game HQ: It seems as though most of the combat takes place on land, but will there be naval battles as well?
Brian: We do have a number of ships already modeled for each of the races, but probably won’t be adding them to the game until next year. Naval combat is something we’ve wanted to add in for some time, although due to our limited resources we thought it best to focus on refining land combat and sieges first.
Indie Game HQ: The game continues even after you log off. Will units automatically defend themselves without being commanded?
Brian: No one wants to log out of a thriving city only to come back to a smoking ruin the next day just because the AI wasn’t up to the job of defending it effectively. So, while construction and resource gathering will continue and your armies will march to their destination while players are offline, player’s cities and armies will be safe from attack until they log back in.
Indie Game HQ: Will NPC villages pick allegiances or do they always remain neutral?
Brian: NPC towns and villages will remain neutral until the player takes action against them or the quest storylines change their stance. Players can declare war and attack the towns or offer them a gift to try to strike up an alliance. Allied towns give the player options to trade resources, heal their wounded, hire new units and level up their existing units. Defeating a town in battle will also make them your reluctant ally.
Indie Game HQ: Are there any DLC or expansion packs planned for the game?
Brian: We’re currently working on a free expansion called Siegeworks. The expansion will add several new units and more than a dozen new NPC towns for players to interact with. The expansion will also add in conquest mechanics that will let players conquer, control and defend the NPC towns, as well as form alliances with other players. There are tentative plans for a further expansion that would bring in aspects of naval battle mentioned earlier, but our focus at the moment is on the Siegeworks expansion and our Greenlight campaign.
Indie Game HQ: How is the Steam Greenlight campaign going? It must be very exciting.
Brian: Yes, it’s a very exciting opportunity for us and Dawn of Fantasy is doing great on there so far. We’ve had a lot of positive feedback and quite a few players have bought the game after finding us on Greenlight. While it doesn’t look like we will be in the next batch of games that Valve greenlights, we are ranked quite highly at the moment and we should hopefully get the greenlight in the coming months if we continue to get more votes.
Indie Game HQ: Thanks for your time. Is there anything you would like to add for our readers?
Brian: Thank you and thanks to everyone for reading. We hope to see some of your readers joining us on the battlefield soon and don’t forget to vote on Greenlight, not just for us but for all the other great indie games on there that need your support.