In our latest interview we sat down with Falchion Games to discuss their debut title Go To Hell Dave. In this point and click adventure game you’ll explore nine different floors of Hell, encounter numerous wacky and strange characters and interact with plenty of weird and wonderful areas and objects. Our questions covered Falchion Games’ backstory, their Steam Greenlight campaign and even a Kickstarter in the future. Be sure to head over to their Greenlight page and leave a thumbs up or a comment. All the needed links can be found below the interview.
About Go To Hell Dave
Dave was just a normal guy with a typical life until he smashed his car into a lamp-post, with his girlfriend Sharon in the passenger seat. Waking up at the gates of Hell, Dave discovers that his girlfriend has gone, Satan is missing and Hell has become a dilapidated mess.
Go to Hell Dave is a hilarious adventure in which you will take Dave on a tour of Hell’s nine floors, none of which you’ll have ever read about in the Bible or the Divine Comedy.
Indie Game HQ: Thanks for taking the time to answer our questions. Tell us a little about Falchion Games.
Falchion: We are a tiny indie studio based in Staffordshire, England, made up of Ben Burns and Alex Byrom. Our ethos is very much to keep it cool and keep it old-school.
Indie Game HQ: Prior to working on this game what have you both done?
Falchion: We studied various Game Design disciplines at Staffordshire University where we worked on a few projects together. Upon graduating we immediately teamed up and formed Falchion Games.
Indie Game HQ: How much inspiration was drawn from Dante’s Inferno and the Bible for your game?
Falchion: I (Ben) studied theology before going into Games Design and I’ve always been fascinated by the mythological element to the major World religions. I’d say that a hell of a lot (no pun intended) has been drawn, particularly from the Inferno. It’s great because you have a wealth of resources to draw from in a setting that is vastly more imaginative and fascinating than anything I could have created myself. I’d say that Go to Hell Dave is effectively a mod of Dante’s Inferno.
Indie Game HQ: What were some of the major influences for the art style?
Falchion: Well I (Alex) wanted something with an old school vibe yet quite modern, we took a lot from current animated shows, Neighbors from Hell, Gravity Falls, even the web comic/games from Penny Arcade, then added darker lines and extenuated the characters features. Our original character artist Matt was a caricature artist so he was great at pulling faces apart and knowing which parts to focus on.
Indie Game HQ: What age bracket would you say Go To Hell Dave is targeted towards?
Falchion: I think that a lot of the humour and references are aimed more at adults and older teenagers. There are a lot of game, movie and cultural references in there that younger gamers would probably just stare blankly at. Furthermore, a lot of the content is a little…..mature.
Indie Game HQ: Why does Satan want Dave’s girlfriend so badly?
Falchion: Oooooh, that would be telling. I’m afraid you’ll have to play the game to find that out.
Indie Game HQ: When can we expect the Kickstarter to go live, and is there any chance we can get a preview as to the rewards we can expect?
Falchion: It should be sometime within the next 3 – 6 months, although this industry does have a certain tendency to throw curve balls at you. In terms of rewards, we have all sorts of cool stuff to give away, from t-shirts and sound-tracks, right up to being physically drawn and animated into the game.
Indie Game HQ: What are the expected release date and price for Go To Hell Dave?
Falchion: It’s quite hard to say at the moment but we estimate that the release date will be close to a year after the Kickstarter kicks off and the price will be somewhere in the region of £10 – £15.
Indie Game HQ: If the game does well enough on PC, will you consider porting to other platforms?
Falchion: Absolutely. In fact we fully intend to (at the very least) get it running on Mac and Linux. Although, I very much doubt it will be ported until after the Kickstarter.
Indie Game HQ: Thanks again for your time. Is there anything else you’d like to add for our readers?
Falchion: I guess we’d just like to say thanks for reading up on us, thanks for supporting the indie scene and we hope you have fun playing the demo when it comes out.
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