Indie Game HQ Indie Look #1 – ‘Isomer’

Isomer

Isomer

In Indie Game HQ’s very first Indie Look, we take a peek at Isomer by Ionising Software. Isomer is an real-time strategy game with sandbox elements set in an isometric perspective. The game takes aspects from games like the original XCOM, Minecraft and even Dwarf Fortress and focuses on real-time strategy and combat. The game is currently being developed by a very small team comprised of one full-time developer and a part-time designer.

Isomer

The developer has been heavily influenced by playing massive amounts of XCOM – UFO Enemy Unknown and it’s followup XCOM Apocolypse. I haven’t had a chance to play the game itself but I was first reminded of the original Fallout game, one of my favorite games, mostly due to the turn-based combat.

Isomer

ISOMER is currently in early development. If you’re looking for an indie game that takes open-ended, exploration, survival, crafting, strategy and blends them together in a retro-game blender, I definitely suggest keeping your eye on ISOMER during its development phases.

Isomer | Ionising Software | Twitter | IndieDB


Features

  • Control an alien army hell bent on harvesting enemy worlds for their resources
  • Realtime strategy, combat, world exploration and survival mechanics
  • Adaptive AI which reacts and changes how the game plays depending on the choices of the player
  • Almost unlimited variations of worlds to explore and conquer, no two games are the same
  • Mine resources and build walls, buildings and fortifications to defend your ship from the angry inhabitants of the world
  • Mutate your units into specialist troops from engineers to the vicious warriors
  • Units gain new abilities and improve over time
  • Explore dangerous underground caverns and ravines for resources and loot
  • Attack and pillage human bases to hinder their war effort
  • Destructable terrain with realtime lighting calculation
  • Trade with passing supply ships for reinforcements and resources
  • … much more to come!


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Author: Kevin View all posts by
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