In Indie Game HQ’s latest interview, we had the pleasure of speaking with Andrew Spinks (also known as Demilogic), the creator of the indie hit Terraria. I’d be surprised if someone came out saying they’d never heard of Terraria, but for those that don’t know, it’s a 2D side-scrolling adventure game. As a player, you’ll collect resources and equipment, dig deep below the earth, fight varying monsters and bosses, and build basically anything you want.
This interview in particular was to discuss Demilogic’s return to Terraria development, drawing inspiration from amazing mods the community has made, and the future of Terraria in general.
Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint.
Grab your tools and go! Make weapons to fight off a variety of enemies in numerous biomes. Dig deep underground to find accessories, money, and other useful things. Gather resources to create everything you need to make the world your own. Build a house, a fort, or even a castle. People will move in to live there and perhaps even sell you different wares to assist you on your journey.
But beware, there are even more challenges awaiting you… Are you up to the task?
Indie Game HQ: Thanks for agreeing to speak with us today Andrew! Tell us a little about yourself.
Andrew: My name is Andrew Spinks. I am the Creator and Lead Programmer of Terraria. I am a big gamer and have been for all my life. I’ve also been teaching myself how to code for a very long time which has enabled me to do what I’ve done with Terraria!
Indie Game HQ: For those that don’t know, why did you leave Terraria development?
Andrew: At the time, I felt like it was a pretty complete game as it was. I also had intentions of starting development of a new project. Other than that all I can say is that life kinda got in the way!
Indie Game HQ: I’m sure everyone is as curious as we are, but what sparked this unprecedented return?
Andrew: I had a really good opportunity recently to start again, and once I get going, it just takes over! There is absolutely nothing I love more than making games, and I’m really having a blast with this update.
Indie Game HQ: Sometimes taking a step back from a project can give one a whole new perspective. Do you think this will work in your favor?
Andrew: Definitely. Since I’ve picked things back up, I’ve done a good three playthroughs, and ideas just keep coming for Terraria’s future. My passion for Terraria never left, but there has definitely been a spark recently, and I couldn’t be more excited about it!
Indie Game HQ: With your return, do you think Finn (Tiy) will help with Terraria or will he continue to work on Starbound?
Andrew: The short answer is no. To clarify the situation a little, I contracted Tiy to help me finish up with some spriting just prior to Terraria’s initial launch and to help provide for the demand of all the subsequent updates. We had a good system set up, and he was really good at giving me exactly what I asked for during the development of each update.
Indie Game HQ: In your absence, many mods have been created that add hours of gameplay to Terraria. What is your opinion of them?
Andrew: It is pretty awesome when something you’ve made inspires creativity in others! This is especially the case when it comes to mods. A lot of them are pretty impressive, and Curse has done a great job managing the modding community.
Indie Game HQ: Do you plan to draw inspiration from these mods?
Andrew: Yes, actually I recently took a good look at a lot of the mods out there, and seeing some of the fan content implemented has helped me to see all the content that really can work in game.
Indie Game HQ: Can you give the fans some insight as to what content they can expect from future updates?
Andrew: This update is going to be huge. Of course it wouldn’t be a proper update without item progression! I’m also working on a ton of new building materials as well as some new game mechanics and aesthetic content that is going to add a lot to the experience. More spoilers to come!
Indie Game HQ: Do you have an estimate on when the next patch will be released?
Andrew: I’d like to be done in two to three months, but you never know.
Indie Game HQ: What was the reasoning behind 505 Games handling the console ports? How has it been working with them?
Andrew: If a game is going to be successful on more than one platform, you’re going to need a publisher. 505 contacted me early on, and they have always been enthusiastic about the game as a whole while maintaining its original vision during the port.
Indie Game HQ: Thanks again for taking the time to answer our questions. Is there anything you’d like to add for our readers?
Andrew: For all of Terraria’s fans, thanks for your continued support. You won’t be disappointed!
Terraria coming soon to Xbox Live and Playstation Network!
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