In Indie Game HQ’s latest interview we had the chance to speak with Konstantin Popov, owner of Biart Company. Biart has been one of the leading developers of underwater games in recent years. Over the past couple years they have developed the biEngine, Depth Hunter, and Deep Black. Through our talks with Konstantin, we learned that Deep Black: Online is no longer in development, but they will be releasing a new game known as Depth Hunter Online as well as Depth Hunter II.
About Depth Hunter:
Depth Hunter offers 25 exciting missions in which players will hunt different fish species and face the difficulties of breath-holding spearfishing, an ancient fishing method. Players will also have to fight predators, can find treasures and get the possibility to take underwater photos to capture the beauty of the simulated, detailed and lively underwater worlds they’re exploring also in a free mode. The game supports motion controllers, such as the Razer™ Hydra® system.
Indie Game HQ: Can you tell us a little bit about Biart?
Konstantin: Biart is an independent cross-platform games developer. Biart Company LLC is incorporated in Delaware, USA. Its business office is in Texas, USA and a R&D office is in Moscow, Russia. Biart successfully released games for PC, Microsoft Xbox 360, Sony PlayStation 3 and Sony PlayStation Portable. Biart’s latest projects – Depth Hunter and Deep Black – have been released in 2012. We have our own multiplatform engine and a strong team of underwater fans.
Indie Game HQ: What spurred Biart’s interest in underwater games?
Konstantin: Personally I am a diver. And I was surprised to find out 7 years ago, that this niche was not popular among game developers. So I decided to start working with the underwater theme, as I was sure that this theme had a lot of potential. In 2007, we released Diver: Deep Water Adventures and now, in 2012, Biart is back with its next underwater game.
Indie Game HQ: How long did it take to develop Depth Hunter?
Konstantin: We’d been working on this game using our gaps in schedules. While most of the team was concentrated on the Deep Black game, I spent my time on production of Depth Hunter and reserved some resources to produce content and code for it. The game is based on the same engine – biEngine. So we didn’t spend too much man/months on this game. We were very restricted in terms of production resources.
Both games were launched at the same time in 2012. The first project was released by a publisher, the second one was promoted by ourselves. Depth Hunter is successfully being sold now, and we hope to publish it on Steam one day.
Indie Game HQ: Are all the various game modes in the same map or are the maps different for each type?
Konstantin: Now there’re 3 huge locations (400sq meters each) – Bahamas, Thailand, South Africa. So all gameplay is in the locations.
Indie Game HQ: Does the game feature any combat with creatures such as sharks, barracudas, or eels?
Konstantin: No. You can catch fish, find treasures, make photos, etc. No special combats. The game is for 7+ age. But we are going to integrate some combats into Depth Hunter 2.
Indie Game HQ: Is Deep Black Online still under development?
Konstantin: We’ve cancelled this development and decided to focus on the Depth Hunter project. So our MMO code is ready now for Depth Hunter Online
Indie Game HQ: Does Biart have anything in the works currently?
Konstantin: We are working on Depth Hunter 2, which is to be based on our renewed technology, and it’s a diving adventure game. We’re also producing this game for mobile platforms and are going to integrate support of motion controllers (Kinect, Move). We are also developing a gaming network for 20M+ of divers and a free public version of the technology for other game developers.
Biart is going to attract investors soon! Check out our video pitch!
Indie Game HQ: Thanks for your time. Is there anything you would like to add for our readers?
Konstantin: Hope you will enjoy the game as much as we did while developing it!
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