In our latest review, Eric from Indie Game HQ takes a look at Going Loud Studios’ rip on the game industry, DLC Quest. Created by Going Loud Studios, DLC Quest breaks the barrier and teases the majority of the AAA industry by making the player purchase DLC to continue the game. DLC Quest is currently available on Steam, Desura, iOS and Xbox 360 for $2.99 or 80 Microsoft points.
GAME NAME: DLC Quest
DEVELOPER(S): Going Loud Studios
PUBLISHER(S): Going Loud Studios
PLATFORM(S): Windows/Mac/iOS/Xbox 360
RELEASE DATE(S): Nov. 2, 2011
We would like to thank Going Loud Studios for giving us the opportunity to review DLC Quest. For more, please check out their website.
What happens when DLC practices go too far? An indie developer makes a game that mocks the industry and its foibles, that’s what! Defeat the bad guy, save the world and get the girl! But first you’ll need to find coins to buy DLC to enable animation, sound and even pausing.
Thankfully this is just satire and all the DLC is purchased with in-game coins. But consider it a cautionary tale for the future…
It’s not every day that there is a game that addresses the issues of the videogame industry. It turns out that DLC Quest does just that and completely nails it.
A little bit of back story: The games industry is currently going through a really awkward time. Well, the triple A side of the industry is going through an awkward stage. Many games are being released in a fashion that the whole story isn’t all there unless the buyer buys even more DLC. This is where DLC Quest dropkicks the door and enters on the back of its trusty stead, complete with purchased horse armor.
So, what is DLC Quest, you ask? DLC Quest is a side-scrolling platformer. Well, after collecting 5 coins to buy the DLC to be able to move to the left and gain the ability to jump. Yes, everything needs DLC to work. This ranges from character animations, sound and pausing the game to buying hilariously large weapons and the infamous horse armor. DLC Quest is all about collecting coins to buy the next piece of DLC, just like how playing triple A games are about working to make money, only to spend it on content that should have been in the game in the first place.
DLC Quest isn’t about being audibly appealing. In fact, most of the audio is simple 8-bit music accompanied with the simple blips and bloops that gamers became accustomed to on the 8 and 16-bit consoles.
There is plenty of text to read, but no voice acting. If anyone is coming into this game for an aural treat, they will leave without feeling satiated.
Once again, DLC Quest isn’t about stimulating one’s ears or eyes. This is a game that goes for the old school graphics, but looks like cardboard at some times. This isn’t bad by any means. It’s charming in many ways. Oh yeah, the zombies look great. Yes, zombies.
DOWN TO THE NITTY GRITTY:
This isn’t a game for most of the public. It’s more of a game that is for indie gamers that became disenchanted with the Call of Duty‘s of the world. But with what Going Loud Studios is trying to do, they nail it. DLC Quest was nothing less than an absolute pleasure, but it just isn’t for everybody. Let’s hope for another chapter in the series, and get a DLC Quest: The Real Ending.
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