In Indie Game HQ’s latest review, Eric took a look at the PC game Go Home Dinosaurs!, a casual tower defense from indie developer Fire Hose Games. The game is currently available through Steam for $8.99, normally $9.99. All the needed links are after the review.
GAME NAME: Go Home Dinosaurs
DEVELOPER(S): Fire Hose Games
PUBLISHER(S): Fire Hose Games
RELEASE DATE(S): March 14, 2013
We would like to thank Fire Hose Games for the opportunity to review Go Home Dinosaurs!.
Todd Rex wants steak. Todd Rex wants YOUR steak. Are you gonna let him take it? No way! Go Home, Dinosaurs! Prevent hordes of marauding dinos from crashing your party in the world’s premier BBQ defense simulator! Unlock powerful towers that act like little weaponized puzzle pieces.
Go Home Dinosaurs! is exactly what it looks like; a child-friendly tower defense game. Though it may be child-friendly, some fun and strategy is involved. It would be criminal to say that this is a game strictly for children, but it is not a game intended solely for adults either. Just like most tower defense games, Go Home Dinosaurs! allows the player to set up weapons that are manned by gophers to destroy the dino scum, all while spewing poorly-voiced lines from 80’s and 90’s action movies.
The setup is simple; a map is set up in a different design for every level, and one can simply place weaponry around pathways that the dinosaurs tread down. The thing that makes this part a little different is how one gets the currency to place weapons. New weapons are unlocked through completing certain levels. Sure, this is a normal occurrence, but placing the weapons is the interesting thing.
In most tower defense games money is earned as enemies are eradicated. In Go Home Dinosaurs! the currency (coconuts) is gained by palm trees that pop up. Click on the tree, get the currency. But, by clicking on the tree, the controlled character moves to where the tree that was clicked on is. That’s right, the player controls a character by moving them to different spots to attack and collect coconuts. Once a certain amount of coconuts are collected, they can be spent on cards that represent towers. It is much like Plants Vs. Zombies in the way that cards are selected before starting the match and then placed on the map to attack where the player thinks the “tower” needs to be. Go Home Dinosaurs! Never strays from this formula, but there can be added fun through going back and trying to beat the score previously set on a stage.
The music of Go Home Dinosaurs! is a mixed bag. Some of the music is hard to enjoy due to its childlike sound, and other times the music just fits. Out of all of the audio, the music is the most enjoyable thing, though.
The sound effects from throwing and shooting are incredibly generic, and the voices seem like something out of a Nick Jr. television program. There is nothing here for anyone over the age of 10, when it comes to voices, other than the cheesy lines of dialogue from Batman & Robin and The Warriors.
Go Home Dinosaurs! is a fine-looking game. It’s colorful and friendly for a younger audience. The only thing that doesn’t seem to work right is how the lack of animation takes away from how neat the dinosaurs look. These aren’t scaly dinosaurs that are something to really stare at, but they are fun to see on the screen nonetheless. With a few more animations added to their movement, the dinosaurs could be very lovable.
Down to the Nitty Gritty:
Go Home Dinosaurs! is a game best suited for an iOS or Android device and not for a bigger screen with a mouse. Scaled-down, this game could look pretty magnificent. There is not a lot to fall in love with in this game. It is a simple game that can be looked at as a game to pick up and play for about 20 minutes and seems to be aimed toward a younger audience, but sometimes Go Home Dinosaurs! seems a bit hard for even an adult. In other words, parents, this is a great game to play with your children, but don’t expect much more while alone.