Paintball War is a third person shooter video game developed by StrangeGamesStudios.com. The game allows any Xbox360 gamer to utilize their personal profile avatar as a character for combat. The game can be played in single player mode against NPC bots, via system link against your friends, or online against other gamers.
GAME NAME: Paintball War
DEVELOPER(S): Strange Games
PUBLISHER(S): Strange Games
RELEASE DATE(S): Sep. 1, 2012
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After selecting which mode to engage in, the player advances to their Home Base screen which offers an overview of the weapons available for game play, as well as some customization options and a variety of taunts. Players begin the game at the first rank which means that only the basic paintball gun and first taunt are available for use.
As players participate in combat and score kills they earn points which advance their rank and unlock the more powerful guns as well as options to alter the texture of the weapons and provide attachments such as scopes or silencers. Combat occurs in Avatar Town, a simple map with a few narrow alleys around and between buildings and an open park. Scattered throughout the town and on top of a few buildings are ammo icons, red-cross health icons which “heal” your avatar, and power ups called “perks”.
Perks provide special abilities during combat and can be earned through kill streaks or acquired by locating them throughout the town. There are four perks currently available; the Dual Wield perk provides players with a second version of their weapon for a short time, while the Paint Strike perk allows ordering a rainstorm of paintballs anywhere on the map. Currently, Avatar Town is the only map available for gameplay, but gamers are welcome to vote on the next map and weapons to be developed by visiting StrangeGamesStudios.com.
Paintball War is at its best when played online against other gamers. The design of the map ensures that combat is almost a constant. Online combat sessions last for ten minutes which is twice as long as the single player mode. When the player’s avatar has been “painted” he returns to the Home Base screen where he can select any weapons he’s unlocked.
However, as with any online multiplayer experience there are high tides and low tides to gaming activity. When the battle map is crowded, kills occur quickly and you might paintball another player only to find yourself shot in the back before you can celebrate with a taunt.
During lulls in online sessions, gamers can engage in single player mode which pits their avatar against a group of random NPC bots, who unfortunately do not offer the same challenge as living targets. Most bots will stand perfectly still once they are close enough to shoot at the player’s avatar.
Accuracy is also on the low side in the early ranks of gameplay, and pulling the left trigger to aim along the sights of the paintball gun does nothing to improve shot accuracy as projectiles are clearly visible spiraling off to the left or right of where the gun is aimed.
Down to the Nitty Gritty
For players who enjoy finding a defensive position in shooter games and then sniping their fellow gamers or helpless NPCs, Paintball War doesn’t have much in this way to offer. Taking up a position on a roof top doesn’t offer additional cover and often hinders the ability to fire on those standing below in the street. On the other hand, the combination of sprinting bursts and quick turns allows for high speed pursuits during combat and it can be quite humorous to see multiple players chasing each other across the map like a conga line of combat from one end of Avatar Town to the other.
Overall, Paintball War offers a simple approach to a shooter experience, and at the low price of 80 Microsoft points for purchase, this game can be a lot of fun for a group of friends who want the pleasure of paintball gunfights without the messy cleanup afterwards.
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