In Indie Game HQ’s latest review, Nathan takes a look at Quadropus Rampage. From the twisted minds of Seth and Sam, the founders of Butterscotch Shenanigans, comes a roguelike RPG for mobile devices. Following the successful release of Towelfight 2, the two brothers decided to make another game. In just 10 weeks they created Quadropus Rampage, but you can read more about that in the amusing interview we had with them. As always, all the needed links are below the review.
GAME NAME: Quadropus Rampage
DEVELOPER(S): Butterscotch Shenanigans
PUBLISHER(S): Butterscotch Shenanigans
PLATFORM(S): Android, iOS
GENRE(S): Roguelike, RPG
RELEASE DATE(S): June 6, 2013
We would like to thank Butterscotch Shenanigans for giving us the opportunity to review Quadropus Rampage.
Four-legged octopus Tack has been contracted by Grubby to halt the rise of abyssal sea creatures led by the mad god Pete. Smash enemies off ledges, dodge, block, and crush opponents in this fast paced action-adventure rpg rogue-like brawler.
At the start of Quadropus Rampage, our hero Tack is recruited by Grubby to defeat some mad god named Pete and his minions. Grubby then creates a portal so we can travel safely to the floor below. Dropping into the orifice-like hole, we begin our journey to defeat Pete.
Right off the bat, I notice how smoothly Quadropus Rampage controls. This is an area where many games fall short on mobile devices, and Butterscotch Shenanigans have pretty much nailed it. The joystick, in the bottom left by default, (you can actually rearrange its placement from the options), is small but expands on touch, giving the user more room for their thumb to move. On the right side of the screen, you’ll notice four different buttons. These allow the player to attack, dodge, activate a time-limited shield and use a special smash attack that recharges after a short amount of time. In addition, charging the standard attack will allow a Zelda-like AOE (Area of Effect) attack to do a decent amount of damage to a group of enemies.
Each floor in Quadropus Rampage is randomly generated and the various enemies will grow stronger the further you go down. Fear not, they are not the only ones who grow in strength. When defeating each dastardly sea creature, you are awarded a small amount of experience that will build and eventually cause Tack to level up. Add in the bazillions of weapon combinations with randomly generated stats and Tack becomes the hero we all need and deserve. If you’re still not feeling strong enough, save up the orbs (In-game currency) you get from treasure chests, defeating enemies and breaking things to spend on upgrades in the shop. The upgrades can increase health, damage and a few other stats.
Don’t expect Quadropus Rampage to be a walk in the park, the further you venture down the floors, enemies will get stronger and bigger. You’ll even encounter random bosses, new aquatic species, traps and not to mention the most deadly thing of all: holes in the floors. That’s right. Watch your step, because if you just so happen to fall down of these damn dirty gaps in terrain, you’ll find yourself on the next floor surrounded by enemies with a very large chunk of health missing.
If you’re anything like me when it comes to games like these, you’ll end up losing hours of your life before you know it. Luckily, there is a “mastery” system for the hardcore players. The masteries include special bonuses and abilities and can be reached over time. But, if you’d like to speed things up and support the developers, you can always buy doubloons from the shop. In-App purchases aside, Quadropus Rampage, to me, doesn’t feel like a pay-to-win game. Everything you can pay for, is realistically attainable through normal gameplay.
All of the sounds and music for Quadropus Rampage are very well done. Nothing I heard sounded out of place and quality was obviously a priority. The music was absolutely fantastic and in no way repetitive. You’ll hear mixes of RPG and dungeon-like music with a touch of classical. It was definitely an interesting mix, but very catchy.
The one issue I had with this category had to be the lack of certain sound effects. For example, there was no audible noise when swinging a weapon. I expected at least a small whoosh of some sort.
When it comes to mobile games, you want to have pretty things for players to look at while still keeping priority on performance. Phones get outdated almost as quickly as computer parts, and you want to allow those with older devices to enjoy your creation. The brothers at Butterscotch Shenanigans have done exactly that. Quadropus Rampage runs almost flawlessly on my outdated Droid X running Android 2.3.4.
As for the actual art assets, Quadropus Rampage features a lot of colorful and vibrant designs. From the cartoon-ish characters to the details in the floors and flora, the game has a very unique look. The UI/Menu is clean, responsive and very easy to navigate.
There is a wonderful mix going on here. Throw the dungeon-y feel from most roguelikes into the blender with an underwater world and you’ve got the art style in Quadropus Rampage.
Down to the Nitty Gritty
All in all, Quadropus Rampage is an amazing mobile game that deserves any and all attention it gets. I did have a minor gripe with the lack of the standard attack sound effect, but it never kept me from playing and enjoying every moment.
At the low price of free, you really have nothing to lose by at least giving it a try. With over 5,000 ratings on both iOS and Android and an average rating of 4.6 stars out of 5, Butterscotch Shenanigans have created one fantastic mobile game. What are you waiting for? Click the corresponding link below and try it out!
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