‘Square Zombies’ by Petr Prokop

Square Zombies
6.6 Overall Score
Gameplay: 7/10
Graphics: 7/10
Sounds: 6/10

Easy Controls | Nice Halloween Theme | Enjoyable For Short Terms

Repetitive Song | Repetitive Background | Too Short

Square Zombies is a mobile action arcade platformer created by Petr Prokop, and features a fast-paced environment where you must react quickly to keep the ball in play. The game is currently available through the Apple Store for iPhone, iPad, as well as iPod Touch and can be found in the links located a little further down in this article.

Square Zombies

Game Info

GAME NAME: Square Zombies

DEVELOPER(S): Petr Prokop

PUBLISHER(S): Petr Prokop

PLATFORM(S): iOS

GENRE(S): Puzzle

RELEASE DATE(S): October 29, 2012

Requirements: Compatible with iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, iPod touch (3rd generation), iPod touch (4th generation), iPod touch (5th generation) and iPad. Requires iOS 4.3 or later. This app is optimized for iPhone 5.

ABOUT

Square Zombies is a breakout puzzle game completely made by Petr Prokop. The game has a spooky setting and features some very common Halloween monsters. Blocks you have to destroy are composed of green, ghoulish zombies. You will use a ball to destroy the zombies, which comes either as a mummy head, skeleton head or a jack o’lantern. This ball is bumped upwards by a bone at the bottom of the screen which you can control as a paddle to direct the ball. Controls are very basic, as the bone is moved left or right by tapping and holding either side of the screen.

GAMEPLAY

Square ZombiesGame play in Square Zombies is similar to any standard breakout game, however, the blocks that you try to destroy will shift around after your first hit and constantly move until you destroy them. The movement adds a little challenge since the blocks can actually get under and around the sides of the bone, preventing you from moving it easily. Plus the moving blocks also change the direction of the ball, which adds to the challenge.

The background music is nice and reminds me of a standard pop song without any words. It’s a good song but it never changes, which is a nuisance. Luckily you can mute the audio should it begin to bother you. Square Zombies’ background doesn’t change either, from level to level or even from episode to episode. The only thing that really changes is the pattern of the zombie squares and eventually the size of the zombie heads.

UPGRADES

There are two upgrades which spawn at random points after destroying blocks that will assist you. The first is an extender, which will increase the length of your bone. The second is a multi-ball power-up that gives you one additional ball per upgrade.

Square Zombies also features three possible upgrades that you can purchase with real money. The first is a useable set of 3 additional balls that can be added at anytime throughout the level and they cost $.99. Your second upgrade is a set of 3 bigger bone bonuses that increase the size of your bone. This also costs $.99. The last purchasable upgrade is “Siamese Twins,” which are the best and only permanent upgrade. Siamese Twins make you start each level with two balls and only cost $1.99.

DOWN TO THE NITTY GRITTY

Controls are basic and simple which is always a plus. The Halloween theme is also nice since it’s that time of the year. So if you like games that you can play in short bursts and feel like you’ve accomplished a lot then give Square Zombies a try.Even though Square Zombies comes off as a generic breakout title it is still a fun game to play and, best of all, it’s free. The ricochet of the ball keeps you guessing as to where you can place your bone.

Square Zombies is an enjoyable and quick game. The length of the entire campaign at the moment is only 3 episodes, with 10 levels set within each episode. This makes it a short game, as some levels you can beat in under a minute. I beat the entire game in under an hour, but hopefully with future updates the length will be increased.

Developer Page | Apple Store | Screenshots


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Author: Brandon View all posts by
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