‘Sugar Cube: Bittersweet Factory’ by Turtle Cream

Sugar Cube: Bittersweet Factory
7.7 Overall Score
Gameplay: 8/10
Graphics: 7/10
Audio: 8/10

Fun But Challenging | Quirky | Great Soundtrack

Trial And Error At Times | Story Felt Rushed | Certain Points Were Too Easy

Sugar Cube: Bittersweet Factory is an enjoyable game that has you assume the role of a sugar cube who must save your friends from various factories. Available through Desura, Indievania and Steam, the official store links to purchase Sugar Cube: Bittersweet Factory can be found at the bottom of this article.

Game Info

GAME NAME: Sugar Cube: Bittersweet Factory

DEVELOPER(S): Turtle Cream

PUBLISHER(S): Turtle Cream


GENRE(S): Platformer

RELEASE DATE(S): November 7, 2012

We would like to thank Mr. Kwang of Pig Min Agency for the opportunity to review Turtle Cream’s Sugar Cube: Bittersweet Factory.


Sugar Cube: Bittersweet Factory is a puzzle platformer that features 5 different locations, including; a cookie factory, a chocolate factory, a candy factory, a gum factory,  and a cola factory. You assume the role of a sugar cube who wants to stop his friends from being used in the various factories’ productions.

Sugar Cube: Bittersweet Factory


Overall, Sugar Cube: Bittersweet Factory was fairly reasonable in terms of gameplay length. The game is extremely forgiving as there is no time limit or penalty for dying. The puzzle aspect does provide a challenge because you will have to find a way to crossover to the exit door in each level. This is achieved by either flipping tiles to reveal whats on the other side or by using a special power. Sugar Cube’s special power is acquired late in the game and is extremely useful as it automatically flips every tile on the screen. Flipping tiles is key in this game, allowing you to better reach the exit door. Sometimes tiles will give a hint of whats behind them but usually you have to take a guess at what lies beneath.

Sugar Cube’s controls are pretty simple to remember: You can either jump by using the space bar or Z. The X button is used for Sugar Cube’s special power (explained above). The shift button is used to stop your character from flipping tiles since Sugar Cube will flip any tiles he walks past or jumps by, even if it hinders your progression. The R button restarts the level by placing Sugar Cube at the start. The R button will be useful on levels where you get trapped and can no longer progress.

During the game you will occasionally find sugar jewels. These appear as crystal-like objects that emit an aura. The crystals are only important if you intend to collect all 10 and unlock the true ending. Otherwise, you will be stuck with the normal ending.

The story is only shown through the use of cut-scenes. These scenes usually show your friends being kidnapped or harmed in someway, then your character gives a monologue which usually questions what he’s doing. It’s a cute attempt at giving the story more memorable scenes.

Sugar Cube features few enemies which all follow the same game mechanics, walking back and forth while flipping tiles. The bosses are slightly different from normal enemies, however, because they can’t flip tiles and have the ability to jump. In this game you don’t actually kill enemies directly but may kill them indirectly with spikes or by making them fall off ledges.


Sounds and music are nice and enhance the cute nature of the game. The soundtrack adds to the overall atmosphere of the game and makes it much more enjoyable. As an added bonus, the developers have included the soundtrack free with purchase so you can enjoy it anywhere you go.

Sugar Cube: Bittersweet Factory


The graphics suit the game very well and did add to the overall cute style of the game. Animations and jumping are very smooth. The death animation is actually pretty interesting as well: When Sugar Cube is killed it explodes into smaller sugar cubes.

Down To The Nitty Gritty

Sugar Cube: Bittersweet Factory is not too hard in difficulty. You can usually stop and think things through or continually trial and error your way through. Boss battles are interesting, but at the same time they are a little strange. Instead of fighting you must find ways to get past them and escape the level. I guess that does tie into the theme of the game very well overall, since Sugar Cube is fairly cheap and provides some enjoyable gameplay.

Developer Page | Desura | Indievania | Steam Page | Twitter

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Author: Brandon View all posts by
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