In our latest interview, we had the pleasure to speak with Rob Maher of Rex Rocket. For those that don’t know Rex Rocket is a retro sci-fi adventure game currently funding through Kickstarter. Rob gave us some insight as to why he chose Kickstarter, and how Steam Greenlight and Kickstarter oftentimes feed off of each other. He intends on making Rex Rocket available for gamers of all ages and skill levels with the various difficulty levels. Be sure to check out the links below if you are interested in supporting the Rex Rocket on Steam Greenlight or through the Kickstarter which still has 51 hours.
About Rex Rocket:
Inspired by the retro glory days of 8-bit games, Rex Rocket is a traditional 2D platformer brought into the 21st century. Paying tribute to classic NES platformers like Mario, Mega Man, and Metroid, old-school platformer fans will find Rex Rocket a breath of fresh air. Rob and Tyler, two passionate indie game devs, have a mission to keep the world of retro games alive. Rex Rocket features one-of-a-kind handmade pixel art, over 100 handcrafted levels connected in an expansive starship filled with a wide variety of puzzles, enemies, hazards and bosses. To top it off, we have an an orginal, kick-♥♥♥ chiptunes soundtrack by Saskrotch. Creating this universe and the memorable characters in this game has been a true labor of love.
Indie Game HQ: How did the idea behind Rex Rocket come about, and what were some of your major inspirations?
Rob: The idea for Rex Rocket grew out of my desire to create an awesome 2D platforming game that paid homage to the games I grew up with and loved. I always wanted to create a Metroid-type exploratory experience that combined gameplay elements pulled from Megaman. I wanted to make a game that had an air of playfulness to the story, dialog, and world- much like Cave Story but with a sci-fi theme.
Indie Game HQ: What skill level are you targeting for Rex Rocket?
Rob: Everyone! I’m really designing the game for a hardcore gamer like me- but I think it would be awesome for some little kid somewhere to fall in love with platforming because of my game. We plan on adding in different gameplay modes- for example, the hardest will give the player one life, while the easiest would allow the player to restart at the last checkpoint. Personally, I love a tricky platformer that requires a hefty helping of skill and a high tolerance for frustration in order to succeed. If I don’t throw the controller and rage quit at least once during a game, it’s not hard enough.
Indie Game HQ: How many rooms does the S.S. Montana feature, and will users be able to return to them as they please?
Rob: Currently we are planning for at least 100+ levels in Rex and yes, in true Metroidvania fashion, gaining a new ability will give players access to areas previously blocked off to them. The S.S. Montana is the game world and we want it to feel like a vast starship filled with secrets, dangers, surprises and adventure. The S.S. Montana is driven by an artificial intelligence computer, L.A.U.R.E.N. (Logic Analysis User Reactive Entity Network); the ship and all its robotic inhabitants can be considered an extension of this character.
Indie Game HQ: How long do you intend on making the gameplay for the average user?
Rob: Right now we are planning around 40 minutes for a speed run and 4-6 hours for complete exploration. That’s just a rough estimate. We still have a lot of design work left to do for levels.
Indie Game HQ: Were you surprised at the response to the Kickstarter?
Rob: Absolutely! Tyler and I were looking for only $6,000 in pledges and we are currently at $9,500. We’re both really excited and encouraged by the response from the community. We can’t express how it feels to show our work to the world and get such a positive response.
Indie Game HQ: What led you to choose Kickstarter over competing sites like IndieGoGo?
Rob: Tyler and I have been big supporters of Kickstarter, and when it came to picking a crowdfunding site, it was the obvious choice. As far as competing sites are concerned, we don’t think less of them or anything, we’re just not as familiar.
Indie Game HQ: Do you believe the Steam Greenlight and Kickstarter pages fed off of each other, or did you not really notice any correlation?
Rob: Absolutely, Steam users jump to Kickstarter to get special rewards for the games they see on Greenlight, and Kickstarter users will vote them on Greenlight just because they enjoy the game and want to see it succeed. When I back a game on Kickstarter, I’ll always Yes vote them on Greenlight too. What I’d really like to see happen is for Steam to integrate the crowdfunding elements of Kickstarter into Greenlight.
Indie Game HQ: If any of the stretch goals are not met in this campaign, is there still a chance they are added in the future should the game release well?
Rob: We might still release these features, but this depends on factors like development time.
Indie Game HQ: Thanks for your time. Is there anything you would like to add for our readers?
Rob: As our Kickstarter draws to a close our main promoting feature will be our Steam Greenlight page. So if you have an account, head on over to our page and give us a Yes vote!
Thanks for taking the time to view this article. If you enjoyed, please consider sharing it via one of the icons below. Thanks and have a great day!