Tangiers is an atmospheric and intelligent sandbox stealth game in the spirit of Thief – inter-cut with open world exploration akin to both Shadow of the Colossus and Morrowind.
You play a fragile, weakened being recently arrived in a strange world. You explore a bleak landscape searching for pockets of urbanization to infiltrate. Sneaking in, kidnapping a target, then finding a way out. Find your own path through levels, keep to the shadows, lay traps, stalk, distract, back-stab – or with enough skill, ghost your way through without leaving a trace.
Expressing the fractured, surrealist reality of the world, the game rebuilds itself in response to your actions. In an adaptation of William Burrough’s cut-up technique, fragments of previously visited areas will become mixed with undiscovered areas, building an experience unique to each play-through. The game’s narrative is similarly reactive, adapting to the ethical considerations of your actions.
- Tense Stealth Game-play
- Sandbox, non linear approach to all situations.
- Abstract approach to interactions – Eavesdrop conversations – watch the words materialise, then collect them, using them as distractions when needed.
- World that constantly evolves in response to the player – unique with each play through.
- Unique setting, building upon the works of 20th century avant garde – Marcel Duchamp, William Burroughs, J.G. Ballard, Throbbing Gristle amongst others.
- Full length, dark ambient soundtrack.
Andalusian is a new, Bristol-based indie studio. There’s two of us working from a bedroom – Alex Harvey and Michael Wright. Alex is the pretentious arty one, spending most of his free time listening to odd music and wishing that he was Antonin Artaud. Michael currently lives on other people’s sofas, and is really pinning his hopes on people buying this game. Andalusian seeks to create mature, confrontational games that take inspiration from a wider range of culture. Neither of us have created a game before, but we’re very dedicated about making this one a goodun’.
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